Christopher Kastensmidt (ckastens) wrote,
Christopher Kastensmidt
ckastens

Softology

Last update: September 28, 2011

Video Game Softology  

    Gone Amazon (2010)
        Creative Direction, Game design, Writing
        Facebook
        Developer: Ubisoft Porto Alegre
        Publisher: Ubisoft
    Imagine Party Planner (2009)
        Scriptwriting, Writing
        Nintendo DS
        Developer: Ubisoft Porto Alegre
        Publisher: Ubisoft
    Imagine Wedding Designer (2008)
        Original IP, Game design, Internal producer, Writing
        Nintendo DS
        Developer: Southlogic Studios
        Publisher: Ubisoft
    Deer Hunter Tournament (2008)
        Game design, Internal producer, Writing
        Xbox360, PC
        Developer: Southlogic Studios
        Publisher: Atari
    Dark Sector (2008)
        Production Manager
        Xbox360, Playstation 3
        Developer: Digital Extremes
        Publisher: D3
    Dora the Explorer: Dora Saves the Mermaids (2008)
        Production Manager
        Playstation 2
        Developer: Totally Games
        Publisher: 2K Kids
    Wordscape Online Party (2007)
        Internal producer
        Windows PC
        Developer: Southlogic Studios
        Publisher: iWin
    Boggle (2007)
        Internal producer
        Windows PC
        Developer: Southlogic Studios
        Publisher: iWin
    Flushed Away (2006)
        Production Manager
        Playstation 2, GameCube
        Developer: Vicious Cycle
        Publisher: D3
    Xiaolin Showdown (2006)
        Production Manager
        Xbox
        Developer: BottleRocket
        Publisher: Konami
    Scooby Doo: Who's Watching Who? (2006)
        Production Manager
        Playstation Portable
        Developer: Savage Entertainment
        Publisher: THQ
    Kellogg's Football Tigers (2006)
        Internal producer
        Windows PC
        Developer: Southlogic Studios
        Publisher: Kellogg's/Microtime
    Hummer Badlands (2006)
        Production Manager
        Xbox, Playstation 2
        Developer: Eutechnyx
        Publisher: Global Star
    Curious George (2006)
        Production Manager
        GameCube, Xbox, Playstation 2, Windows PC
        Developer: Monkey Bar Games
        Publisher: Global Star
    Dora the Explorer: Journey to the Purple Planet (2005)
        Production Manager
        GameCube, Playstation 2
        Developer: Monkey Bar Games
        Publisher: Global Star/Take 2 Interactive
    "Crime Scene" (2004)
        (Game featured in the movie: Meu Tio Matou um Cara)
        Internal producer
        Developer: Southlogic Studios/Casa de Cinema
        Publisher: Fox Films
    Deer Hunter 2005 (2004)
        Game design, Director, Internal producer
        Windows PC
        Developer: Southlogic Studios
        Publisher: Atari
    Deer Hunter 2004 (2003)
        Game design, Director, Internal producer, Lead internal tester
        Windows PC
        Developer: Southlogic Studios
        Publisher: Atari
    Trophy Hunter 2003 (2002)
        Game design, Director, Internal producer, Lead internal tester
        Windows PC
        Developer: Southlogic Studios
        Publisher: Infogrames/Atari
    Pluft, O Fantasminha (2000)
        Programming assistance
        Windows PC
        Developer: Z-Movie
        Publisher: Z-Movie
    Indiana Jones and the Infernal Machine (1999)
        Programming assistance
        Windows PC
        Developer: LucasArts
        Publisher: LucasArts
    Blackout (1999)
        Programming assistance
        Windows PC
        Developer: Trend
        Publisher: Trend
    Grim Fandango (1998)
        Programming assistance
        Windows PC
        Developer: LucasArts
        Publisher: LucasArts
    Calculando (1998)
        Programming assistance
        Windows PC
        Developer: Byte & Brothers
        Publisher: Byte & Brothers
    Aprenda Futebol com Zico (1998)
        Programming assistance
        Windows PC
        Developer: Micropower
        Publisher: Micropower
    Lucas Viaja no Tempo (1998)
        Programming assistance
        Windows PC
        Developer: Z-Movie
        Publisher: Z-Movie
    Wing Commander: Prophecy (1997)
        Programming assistance
        Windows PC
        Developer: ORIGIN
        Publisher: Electronic Arts

Definitions:

An explanation of what each position I held means.
Original IP: I created the original concept for these projects.  Having an original IP published by a major publisher is practically the games industry equivalent of winning the lottery.  I say "practically", because the real equivalent is if you have your IP published AND have it sell over a million units.
Director (a.k.a. Project Lead): Much like the director of a movie, you could say I was the "big cheese" for these products. As director, I made the day-to-day decisions on how the team implemented the design, to keep everything within a single overall vision.
Game Design:  I created or co-created the game design for these projects.  "Game Design" refers to the high-level planning of gameplay, story, functionality, etc.  Low-level design decisions are made at the individual level (at least at Southlogic Studios, not everywhere else).
Internal Producer: For several products created entirely by Southlogic Studios, I handled the internal producer job (as opposed the the principal producer, the one on the publishing side).  For these projects, I was in charge of resource allocation, budgeting, finance, equipment, hiring, and every other support function of the project. I handled contract negotiations and communication with publishers, platform holders, service and goods providers, etc.
Production Manager: I used this title for the production work I did on our outsourcing jobs.  For the portions of these products developed by Southlogic Studios, I was in charge of resource allocation, budgeting, and finance. I handled most contract negotiations with the client and communication with the other producers.
Scriptwriting:  I wrote or co-wrote the story for these games.
Writing:  I wrote or co-wrote a non-trivial amount of dialogue or other in-game text for these games.
Programming Assistance: When I was a consultant at Intel, I worked with many game companies. Often I was asked to provide programming support (usually optimization) for certain titles. Sometimes this behind-the-scenes work went uncredited.
Lead Internal Tester: I was in charge of internal test for a couple of our projects, before we hired a test team. The actual "Lead Tester" worked for our publisher, and organized the overal game testing.

Selected Interviews

"Um gamer norte-americano no Brasil"

   Agecom UPF, September 28, 2011
   by Marcus Freitas
"Ubisoft anuncia parceria com a PUCRS para curso de games"
  Canal dos Games, December 1, 2009
  by Diego Guichard
"Um Brasil de ponta"
    Carta Capital, March 15, 2006:10-15
    by Felipe Marra Mendonca
"Knowledge workers, unite!"
    Latin Trade, October 2005
    by Kenneth Rapoza
"Entrevista com Christopher Kastensmidt"
    PC Mania, Year 2 No.12:24-25
"Jogos gauchos para o Exterior"
    Zero Hora, October 15, 2003
    by Rogrigo Muzell
"Games tipo exportação"
    Revista Época, October 6, 2003
     by Luciana Vicária
"Americanos se divertem com jogos brasileiros"
    Estado de Sao Paulo, September 21, 2003
    by Renato Cruz
"Como e criado um jogo de videogame?"
    Mundo Estranho, July 2003:40-41

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